CBasePlayerAnimState::SnapPoseParams
0x00420bc0 · 533 bytes · __thiscall
_ZN20CBasePlayerAnimState14SnapPoseParamsEiiff
Decompiled
undefined (5 params)
/* CBasePlayerAnimState::SnapPoseParams(int, int, float, float) */
longdouble __thiscall
CBasePlayerAnimState::SnapPoseParams
(CBasePlayerAnimState *this,int param_1,int param_2,float param_3,float param_4)
{
CBaseEntity *this_00;
CBaseAnimating *this_01;
int iVar1;
CStudioHdr *pCVar2;
CStudioHdr *pCVar3;
longdouble lVar4;
float local_2c;
float local_28;
float local_24;
float local_20 [4];
if ((param_1 < 0) || (param_2 < 0)) {
return (longdouble)0.0;
}
if (0.0 < param_4) {
*(float *)(this + 0x88) = param_4 + *(float *)(gpGlobals + 0xc);
}
CBaseAnimating::GetPoseParameterRange
(*(CBaseAnimating **)(this + 0x14),param_1,&local_2c,&local_28);
CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x14),param_1);
CBaseAnimating::GetPoseParameterRange
(*(CBaseAnimating **)(this + 0x14),param_1,&local_24,local_20);
lVar4 = (longdouble)CBaseAnimating::GetPoseParameter(*(CBaseAnimating **)(this + 0x14),param_2);
this_00 = *(CBaseEntity **)(this + 0x14);
pCVar2 = *(CStudioHdr **)(this_00 + 0x13e0);
if (pCVar2 == (CStudioHdr *)0x0) {
iVar1 = CBaseEntity::GetModel(this_00);
if (iVar1 == 0) {
pCVar2 = *(CStudioHdr **)(this_00 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_00);
pCVar2 = *(CStudioHdr **)(this_00 + 0x13e0);
}
pCVar3 = (CStudioHdr *)0x0;
if (pCVar2 != (CStudioHdr *)0x0) goto LAB_00420cab;
}
else {
LAB_00420cab:
pCVar3 = (CStudioHdr *)0x0;
if (*(int *)pCVar2 != 0) {
pCVar3 = pCVar2;
}
}
CBaseAnimating::SetPoseParameter
((CBaseAnimating *)this_00,pCVar3,param_1,(local_28 - local_2c) * 0.5 + local_2c);
this_01 = *(CBaseAnimating **)(this + 0x14);
pCVar2 = *(CStudioHdr **)(this_01 + 0x13e0);
if (pCVar2 == (CStudioHdr *)0x0) {
iVar1 = CBaseEntity::GetModel((CBaseEntity *)this_01);
if (iVar1 == 0) {
pCVar2 = *(CStudioHdr **)(this_01 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(this_01);
pCVar2 = *(CStudioHdr **)(this_01 + 0x13e0);
}
pCVar3 = (CStudioHdr *)0x0;
if (pCVar2 == (CStudioHdr *)0x0) goto LAB_00420ce5;
}
pCVar3 = (CStudioHdr *)0x0;
if (*(int *)pCVar2 != 0) {
pCVar3 = pCVar2;
}
LAB_00420ce5:
CBaseAnimating::SetPoseParameter(this_01,pCVar3,param_2,param_3);
*(undefined4 *)(this + 0x80) = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(this + 0x84) = *(undefined4 *)(this + 0x1c);
return (longdouble)((param_3 - local_24) - (local_20[0] - local_24) * (float)lVar4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.