CBaseCombatWeapon::GiveDefaultAmmo
0x00405b90 · 354 bytes · __thiscall
_ZN17CBaseCombatWeapon15GiveDefaultAmmoEv
Decompiled
undefined (1 param)
/* CBaseCombatWeapon::GiveDefaultAmmo() */
void __thiscall CBaseCombatWeapon::GiveDefaultAmmo(CBaseCombatWeapon *this)
{
CBaseEdict *pCVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
cVar2 = (**(code **)(*(int *)this + 0x548))(this);
if (cVar2 == '\0') {
uVar5 = (**(code **)(*(int *)this + 0x518))(this);
*(undefined4 *)(this + 0x144c) = uVar5;
if (*(int *)(this + 0x1420) != -1) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1420) = 0xffffffff;
}
}
else {
iVar3 = (**(code **)(*(int *)this + 0x518))();
if (iVar3 != *(int *)(this + 0x1420)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1420) = iVar3;
}
}
cVar2 = (**(code **)(*(int *)this + 0x54c))(this);
if (cVar2 == '\0') {
uVar5 = (**(code **)(*(int *)this + 0x51c))(this);
*(undefined4 *)(this + 0x1450) = uVar5;
if (*(int *)(this + 0x1424) != -1) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1424) = 0xffffffff;
return;
}
}
else {
iVar3 = (**(code **)(*(int *)this + 0x51c))();
if (iVar3 != *(int *)(this + 0x1424)) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x1424) = iVar3;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.