CBaseAchievement::EvaluateIsAlreadyAchieved
0x003fd0b0 · 72 bytes · __thiscall
_ZN16CBaseAchievement25EvaluateIsAlreadyAchievedEv
Decompiled
undefined (1 param)
/* CBaseAchievement::EvaluateIsAlreadyAchieved() */
void __thiscall CBaseAchievement::EvaluateIsAlreadyAchieved(CBaseAchievement *this)
{
int *piVar1;
code *pcVar2;
undefined4 uVar3;
CBaseAchievement local_1d [13];
piVar1 = *(int **)(steamapicontext + 0x18);
pcVar2 = *(code **)(*piVar1 + 0x18);
uVar3 = (**(code **)(*(int *)this + 0x20))(this);
(*pcVar2)(piVar1,uVar3,local_1d);
this[0x5c] = local_1d[0];
EvaluateNewAchievement(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.