CBaseAchievement::EvaluateNewAchievement
0x003fd050 · 86 bytes · __thiscall
_ZN16CBaseAchievement22EvaluateNewAchievementEv
Decompiled
undefined (1 param)
/* CBaseAchievement::EvaluateNewAchievement() */
void __thiscall CBaseAchievement::EvaluateNewAchievement(CBaseAchievement *this)
{
char cVar1;
cVar1 = (**(code **)(*(int *)this + 0x50))(this);
if (((cVar1 == '\0') && (0 < *(int *)(this + 0x1c))) &&
(*(int *)(this + 0x1c) <= *(int *)(this + 0x60))) {
*(undefined1 *)(*(int *)(this + 0x70) + 0x2b8) = 0;
AwardAchievement(this);
*(undefined1 *)(*(int *)(this + 0x70) + 0x2b8) = 1;
(**(code **)(*(int *)this + 0x5c))(this,*(undefined4 *)(this + 0x74));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.