L L4D2node

CAmmoDef::CAmmoDef

0x003fa830 · 37 bytes · __thiscall

_ZN8CAmmoDefC1Ev

Decompiled

undefined (1 param)

/* CAmmoDef::CAmmoDef() */

void __thiscall CAmmoDef::CAmmoDef(CAmmoDef *this)

{
  int iVar1;
  CAmmoDef *pCVar2;
  
  *(undefined ***)this = &PTR_MaxCarry_00c07b00;
  *(undefined4 *)(this + 4) = 1;
  pCVar2 = this + 8;
  for (iVar1 = 0x1a0; iVar1 != 0; iVar1 = iVar1 + -1) {
    *(undefined4 *)pCVar2 = 0;
    pCVar2 = pCVar2 + 4;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)