L L4D2node

_GLOBAL__sub_I_ammo_pistol_max

0x00385340 · 1457 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_ammo_pistol_max(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConVar::ConVar((ConVar *)ammo_pistol_max,"ammo_pistol_max","-2",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_pistol_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_assaultrifle_max,"ammo_assaultrifle_max","360",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_assaultrifle_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_huntingrifle_max,"ammo_huntingrifle_max","150",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_huntingrifle_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_sniperrifle_max,"ammo_sniperrifle_max","180",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_sniperrifle_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_minigun_max,"ammo_minigun_max","800",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_minigun_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_smg_max,"ammo_smg_max","650",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_smg_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_shotgun_max,"ammo_shotgun_max","72",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_shotgun_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_autoshotgun_max,"ammo_autoshotgun_max","90",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_autoshotgun_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_pipebomb_max,"ammo_pipebomb_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_pipebomb_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_molotov_max,"ammo_molotov_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_molotov_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_vomitjar_max,"ammo_vomitjar_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_vomitjar_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_painpills_max,"ammo_painpills_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_painpills_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_firstaid_max,"ammo_firstaid_max","-1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_firstaid_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_turret_max,"ammo_turret_max","300",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_turret_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_grenadelauncher_max,"ammo_grenadelauncher_max","30",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_grenadelauncher_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_ammo_pack_max,"ammo_ammo_pack_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_ammo_pack_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_adrenaline_max,"ammo_adrenaline_max","1",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_adrenaline_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_chainsaw_max,"ammo_chainsaw_max","20",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_chainsaw_max,&__dso_handle);
  ConVar::ConVar((ConVar *)ammo_m60_max,"ammo_m60_max","0",0x2000);
  __cxa_atexit(ConVar::~ConVar,ammo_m60_max,&__dso_handle);
  CAmmoDef::CAmmoDef((CAmmoDef *)ammoDef);
  __cxa_atexit(CAmmoDef::~CAmmoDef,ammoDef,&__dso_handle);
  CAutoGameSystemPerFrame::CAutoGameSystemPerFrame
            ((CAutoGameSystemPerFrame *)g_TerrorAmmoDefSystem,"CTerrorAmmoDefSystem");
  g_TerrorAmmoDefSystem._0_4_ = &PTR_Name_00c290a8;
  __cxa_atexit(CTerrorAmmoDefSystem::~CTerrorAmmoDefSystem,g_TerrorAmmoDefSystem,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)