L L4D2node

ChasePath::Update

0x003e7110 · 490 bytes · __thiscall

_ZN9ChasePath6UpdateEP8INextBotP11CBaseEntityRK9IPathCostP6Vector

Decompiled

undefined (5 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ChasePath::Update(INextBot*, CBaseEntity*, IPathCost const&, Vector*) */

void __thiscall
ChasePath::Update(ChasePath *this,INextBot *param_1,CBaseEntity *param_2,IPathCost *param_3,
                 Vector *param_4)

{
  uint *puVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (_towlower == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_34,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotchasepath.h",
               0x68,&Update(INextBot*,CBaseEntity*,IPathCost_const&,Vector*)::tm_fmt,"(%s)%s",
               "NextBot","ChasePath::Update");
    local_20 = _towlower;
  }
  iVar2 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 003e728e to 003e72ee has its CatchHandler @ 003e732c */
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      if ((char *)*_DAT_0105d15c != "ChasePath::Update") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1ef,(char *)0x0,0xca8906);
      }
      puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar1 = *puVar1 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 003e71e3 to 003e71f3 has its CatchHandler @ 003e730b */
  RefreshPath(this,param_1,param_2,param_3,param_4);
  PathFollower::Update((PathFollower *)this,param_1);
  iVar2 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      cVar3 = CVProfNode::ExitScope();
      if (cVar3 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)