_GLOBAL__sub_I_TheWeaponSpawns
0x003bcda0 · 2174 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
void _GLOBAL__sub_I_TheWeaponSpawns(void)
{
undefined4 *puVar1;
vec2_origin._0_4_ = 0;
vec2_origin._4_4_ = 0;
vec2_invalid._0_4_ = 0x7f7fffff;
vec2_invalid._4_4_ = 0x7f7fffff;
vec4_origin._0_4_ = 0;
vec4_origin._4_4_ = 0;
vec4_origin._8_4_ = 0;
vec4_origin._12_4_ = 0;
vec4_invalid._0_4_ = 0x7f7fffff;
vec4_invalid._4_4_ = 0x7f7fffff;
vec4_invalid._8_4_ = 0x7f7fffff;
vec4_invalid._12_4_ = 0x7f7fffff;
UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
TheWeaponSpawns = 0;
DAT_01004864 = 0;
DAT_01004868 = 0;
DAT_0100486c = 0;
_DAT_01004870 = 0;
__cxa_atexit(CUtlVector<CWeaponSpawn*,CUtlMemory<CWeaponSpawn*,int>>::~CUtlVector,&TheWeaponSpawns
,&__dso_handle);
CWeaponSpawn_DataDescInit::g_DataMapHolder = DataMapInit<CWeaponSpawn>((CWeaponSpawn *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CWeaponSpawn_ClassReg,"CWeaponSpawn",
(SendTable *)DT_WeaponSpawn::g_SendTable);
SendTable::SendTable((SendTable *)DT_WeaponSpawn::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_WeaponSpawn::g_SendTable,&__dso_handle);
DT_WeaponSpawn::g_SendTableInit = ServerClassInit<DT_WeaponSpawn::ignored>((ignored *)0x0);
CWeaponSpawnConfigurable_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponSpawnConfigurable>((CWeaponSpawnConfigurable *)0x0);
weapon_spawn = &PTR_Create_00cefae0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_spawn,"weapon_spawn");
weapon_pistol_spawn = &PTR_Create_00ceff40;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_pistol_spawn,"weapon_pistol_spawn");
weapon_autoshotgun_spawn = &PTR_Create_00cf03a0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_autoshotgun_spawn,"weapon_autoshotgun_spawn");
weapon_rifle_spawn = &PTR_Create_00cf0800;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_rifle_spawn,"weapon_rifle_spawn");
weapon_hunting_rifle_spawn = &PTR_Create_00cf0c60;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_hunting_rifle_spawn,"weapon_hunting_rifle_spawn");
weapon_rifle_desert_spawn = &PTR_Create_00cf10c0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_rifle_desert_spawn,"weapon_rifle_desert_spawn");
weapon_rifle_ak47_spawn = &PTR_Create_00cf1520;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_rifle_ak47_spawn,"weapon_rifle_ak47_spawn");
weapon_sniper_military_spawn = &PTR_Create_00cf1980;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_sniper_military_spawn,"weapon_sniper_military_spawn");
weapon_shotgun_spas_spawn = &PTR_Create_00cf1de0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_shotgun_spas_spawn,"weapon_shotgun_spas_spawn");
weapon_pistol_magnum_spawn = &PTR_Create_00cf2240;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_pistol_magnum_spawn,"weapon_pistol_magnum_spawn");
weapon_smg_spawn = &PTR_Create_00cf26a0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_smg_spawn,"weapon_smg_spawn");
weapon_pumpshotgun_spawn = &PTR_Create_00cf2b00;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_pumpshotgun_spawn,"weapon_pumpshotgun_spawn");
weapon_smg_silenced_spawn = &PTR_Create_00cf2f60;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_smg_silenced_spawn,"weapon_smg_silenced_spawn");
weapon_shotgun_chrome_spawn = &PTR_Create_00cf33c0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_shotgun_chrome_spawn,"weapon_shotgun_chrome_spawn");
weapon_smg_mp5_spawn = &PTR_Create_00cf3820;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_smg_mp5_spawn,"weapon_smg_mp5_spawn");
weapon_rifle_sg552_spawn = &PTR_Create_00cf3c80;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_rifle_sg552_spawn,"weapon_rifle_sg552_spawn");
weapon_sniper_awp_spawn = &PTR_Create_00cf40e0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_sniper_awp_spawn,"weapon_sniper_awp_spawn");
weapon_sniper_scout_spawn = &PTR_Create_00cf4540;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_sniper_scout_spawn,"weapon_sniper_scout_spawn");
weapon_pipe_bomb_spawn = &PTR_Create_00cf49a0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_pipe_bomb_spawn,"weapon_pipe_bomb_spawn");
weapon_molotov_spawn = &PTR_Create_00cf4e00;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_molotov_spawn,"weapon_molotov_spawn");
weapon_vomitjar_spawn = &PTR_Create_00cf5260;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_vomitjar_spawn,"weapon_vomitjar_spawn");
weapon_hegrenade_spawn = &PTR_Create_00cf56c0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_hegrenade_spawn,"weapon_hegrenade_spawn");
weapon_first_aid_kit_spawn = &PTR_Create_00cf5b20;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_first_aid_kit_spawn,"weapon_first_aid_kit_spawn");
weapon_pain_pills_spawn = &PTR_Create_00cf5f80;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_pain_pills_spawn,"weapon_pain_pills_spawn");
weapon_adrenaline_spawn = &PTR_Create_00cf63e0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_adrenaline_spawn,"weapon_adrenaline_spawn");
weapon_defibrillator_spawn = &PTR_Create_00cf6840;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_defibrillator_spawn,"weapon_defibrillator_spawn");
weapon_gascan_spawn = &PTR_Create_00cf6ca0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_gascan_spawn,"weapon_gascan_spawn");
weapon_upgradepack_incendiary_spawn = &PTR_Create_00cf7100;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)
(puVar1,&weapon_upgradepack_incendiary_spawn,"weapon_upgradepack_incendiary_spawn");
weapon_upgradepack_explosive_spawn = &PTR_Create_00cf7560;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)
(puVar1,&weapon_upgradepack_explosive_spawn,"weapon_upgradepack_explosive_spawn");
CWeaponMeleeSpawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponMeleeSpawn>((CWeaponMeleeSpawn *)0x0);
weapon_melee_spawn = &PTR_Create_00cf79c0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_melee_spawn,"weapon_melee_spawn");
CWeaponChainsawSpawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponChainsawSpawn>((CWeaponChainsawSpawn *)0x0);
weapon_chainsaw_spawn = &PTR_Create_00cf7e20;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_chainsaw_spawn,"weapon_chainsaw_spawn");
CWeaponGrenade_LauncherSpawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponGrenade_LauncherSpawn>((CWeaponGrenade_LauncherSpawn *)0x0);
weapon_grenade_launcher_spawn = &PTR_Create_00cf8280;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_grenade_launcher_spawn,"weapon_grenade_launcher_spawn");
CWeaponRifle_M60Spawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponRifle_M60Spawn>((CWeaponRifle_M60Spawn *)0x0);
weapon_rifle_m60_spawn = &PTR_Create_00cf86e0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_rifle_m60_spawn,"weapon_rifle_m60_spawn");
CWeaponAmmoSpawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponAmmoSpawn>((CWeaponAmmoSpawn *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CWeaponAmmoSpawn_ClassReg,"CWeaponAmmoSpawn",
(SendTable *)&DT_WeaponAmmoSpawn::g_SendTable);
SendTable::SendTable((SendTable *)&DT_WeaponAmmoSpawn::g_SendTable);
__cxa_atexit(SendTable::~SendTable,&DT_WeaponAmmoSpawn::g_SendTable,&__dso_handle);
DT_WeaponAmmoSpawn::g_SendTableInit = ServerClassInit<DT_WeaponAmmoSpawn::ignored>((ignored *)0x0)
;
weapon_ammo_spawn = &PTR_Create_00cf8b40;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_ammo_spawn,"weapon_ammo_spawn");
weapon_ammo_spawnPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
weapon_ammo_spawnPrecache::s_ResourcePrecacher._4_4_ = 1;
weapon_ammo_spawnPrecache::s_ResourcePrecacher._8_4_ = s_weapon_ammo_spawn_00cda972;
DAT_0105b164 = weapon_ammo_spawnPrecache::s_ResourcePrecacher;
weapon_ammo_spawnPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00cf8b58;
CWeaponScavengeItemSpawn_DataDescInit::g_DataMapHolder =
DataMapInit<CWeaponScavengeItemSpawn>((CWeaponScavengeItemSpawn *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CWeaponScavengeItemSpawn_ClassReg,"CWeaponScavengeItemSpawn",
(SendTable *)DT_ScavengeItemSpawn::g_SendTable);
SendTable::SendTable((SendTable *)DT_ScavengeItemSpawn::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_ScavengeItemSpawn::g_SendTable,&__dso_handle);
DT_ScavengeItemSpawn::g_SendTableInit =
ServerClassInit<DT_ScavengeItemSpawn::ignored>((ignored *)0x0);
ConVar::ConVar((ConVar *)scavenge_item_respawn_delay,"scavenge_item_respawn_delay","20",0x4000,
"After being destroyed, time until a scavenge item will respawn");
__cxa_atexit(ConVar::~ConVar,scavenge_item_respawn_delay,&__dso_handle);
weapon_scavenge_item_spawn = &PTR_Create_00cf8fc0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_scavenge_item_spawn,"weapon_scavenge_item_spawn");
weapon_item_spawn = &PTR_Create_00cf8fd8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&weapon_item_spawn,"weapon_item_spawn");
CMultiSpawner_DataDescInit::g_DataMapHolder = DataMapInit<CMultiSpawner>((CMultiSpawner *)0x0);
upgrade_spawn = &PTR_Create_00cf9338;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&upgrade_spawn,"upgrade_spawn");
CUpgradeSpawner_DataDescInit::g_DataMapHolder =
DataMapInit<CUpgradeSpawner>((CUpgradeSpawner *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.