L L4D2node

CLogicScript::_GLOBAL__sub_I_m_DataMap

0x003a40e0 · 1241 bytes · __cdecl

Decompiled

undefined (0 params)

/* CLogicScript::m_DataMap */

void CLogicScript::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)::__g_CreateCServerGameTagsIServerGameTags_reg,
             ::__CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  logic_script = &PTR_Create_00c98250;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_script,"logic_script");
  CLogicScript_DataDescInit::g_DataMapHolder = DataMapInit<CLogicScript>((CLogicScript *)0x0);
  logic_multicompare = &PTR_Create_00c98598;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_multicompare,"logic_multicompare");
  CLogicCompareInteger_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicCompareInteger>((CLogicCompareInteger *)0x0);
  logic_timer = &PTR_Create_00c988f8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_timer,"logic_timer");
  CTimerEntity_DataDescInit::g_DataMapHolder = DataMapInit<CTimerEntity>((CTimerEntity *)0x0);
  logic_lineto = &PTR_Create_00c98c58;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_lineto,"logic_lineto");
  CLogicLineToEntity_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicLineToEntity>((CLogicLineToEntity *)0x0);
  math_remap = &PTR_Create_00c98fb8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&math_remap,"math_remap");
  CMathRemap_DataDescInit::g_DataMapHolder = DataMapInit<CMathRemap>((CMathRemap *)0x0);
  math_colorblend = &PTR_Create_00c99318;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&math_colorblend,"math_colorblend");
  CMathColorBlend_DataDescInit::g_DataMapHolder =
       DataMapInit<CMathColorBlend>((CMathColorBlend *)0x0);
  ConCommand::ConCommand
            ((ConCommand *)global_set,"global_set",CC_Global_Set,
             "global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
             ,0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,global_set,&__dso_handle);
  CEnvGlobal_DataDescInit::g_DataMapHolder = DataMapInit<CEnvGlobal>((CEnvGlobal *)0x0);
  env_global = &PTR_Create_00c99678;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_global,"env_global");
  CMultiSource_DataDescInit::g_DataMapHolder = DataMapInit<CMultiSource>((CMultiSource *)0x0);
  multisource = &PTR_Create_00c999d8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&multisource,"multisource");
  math_counter = &PTR_Create_00c99d38;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&math_counter,"math_counter");
  CMathCounter_DataDescInit::g_DataMapHolder = DataMapInit<CMathCounter>((CMathCounter *)0x0);
  logic_case = &PTR_Create_00c9a098;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_case,"logic_case");
  CLogicCase_DataDescInit::g_DataMapHolder = DataMapInit<CLogicCase>((CLogicCase *)0x0);
  logic_compare = &PTR_Create_00c9a3f8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_compare,"logic_compare");
  CLogicCompare_DataDescInit::g_DataMapHolder = DataMapInit<CLogicCompare>((CLogicCompare *)0x0);
  logic_branch = &PTR_Create_00c9a758;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_branch,"logic_branch");
  CLogicBranch_DataDescInit::g_DataMapHolder = DataMapInit<CLogicBranch>((CLogicBranch *)0x0);
  logic_autosave = &PTR_Create_00c9aab8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_autosave,"logic_autosave");
  CLogicAutosave_DataDescInit::g_DataMapHolder = DataMapInit<CLogicAutosave>((CLogicAutosave *)0x0);
  logic_active_autosave = &PTR_Create_00c9ae18;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_active_autosave,"logic_active_autosave");
  CLogicActiveAutosave_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicActiveAutosave>((CLogicActiveAutosave *)0x0);
  CLogicCollisionPair_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicCollisionPair>((CLogicCollisionPair *)0x0);
  logic_collision_pair = &PTR_Create_00c9b4b8;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_collision_pair,"logic_collision_pair");
  logic_branch_listener = &PTR_Create_00c9b4d0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_branch_listener,"logic_branch_listener");
  CLogicBranchList_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicBranchList>((CLogicBranchList *)0x0);
  logic_game_event = &PTR_Create_00c9b818;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_game_event,"logic_game_event");
  CLogicGameEvent_DataDescInit::g_DataMapHolder =
       DataMapInit<CLogicGameEvent>((CLogicGameEvent *)0x0);
  logic_versus_random = &PTR_Create_00c9bb78;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&logic_versus_random,"logic_versus_random");
  CVersusRandom_DataDescInit::g_DataMapHolder = DataMapInit<CVersusRandom>((CVersusRandom *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)