L L4D2node

CFunc_Dust::_GLOBAL__sub_I_GetServerClass

0x003a1070 · 509 bytes · __cdecl

Decompiled

undefined (0 params)

/* CFunc_Dust::GetServerClass() */

void CFunc_Dust::_GLOBAL__sub_I_GetServerClass(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ServerClass::ServerClass
            ((ServerClass *)g_CFunc_Dust_ClassReg,"CFunc_Dust",
             (SendTable *)DT_Func_Dust::g_SendTable);
  SendTable::SendTable((SendTable *)DT_Func_Dust::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_Func_Dust::g_SendTable,&__dso_handle);
  DT_Func_Dust::g_SendTableInit = ServerClassInit<DT_Func_Dust::ignored>((ignored *)0x0);
  CFunc_Dust_DataDescInit::g_DataMapHolder = DataMapInit<CFunc_Dust>((CFunc_Dust *)0x0);
  func_dustmotes = &PTR_Create_00c8cd78;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_dustmotes,"func_dustmotes");
  func_dustcloud = &PTR_Create_00c8cd90;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_dustcloud,"func_dustcloud");
  ServerClass::ServerClass
            ((ServerClass *)g_CTEDust_ClassReg,"CTEDust",(SendTable *)DT_TEDust::g_SendTable);
  SendTable::SendTable((SendTable *)DT_TEDust::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_TEDust::g_SendTable,&__dso_handle);
  DT_TEDust::g_SendTableInit = ServerClassInit<DT_TEDust::ignored>((ignored *)0x0);
  CTEDust::CTEDust((CTEDust *)g_TEDust,"Dust");
  __cxa_atexit(CTEDust::~CTEDust,g_TEDust,&__dso_handle);
  env_dustpuff = &PTR_Create_00c8cdd0;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&env_dustpuff,"env_dustpuff");
  CEnvDustPuff_DataDescInit::g_DataMapHolder = DataMapInit<CEnvDustPuff>((CEnvDustPuff *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)