CChainsaw::_GLOBAL__sub_I_GetServerClass
0x00389fe0 · 1035 bytes · __cdecl
Decompiled
undefined (0 params)
/* CChainsaw::GetServerClass() */
void CChainsaw::_GLOBAL__sub_I_GetServerClass(void)
{
int iVar1;
undefined4 *puVar2;
undefined4 *puVar3;
undefined4 *puVar4;
puVar2 = (undefined4 *)g_pServerClassHead;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
g_CChainsaw_ClassReg._0_4_ = s_CChainsaw_00c355fa;
g_CChainsaw_ClassReg._4_4_ = DT_WeaponChainsaw::g_SendTable;
g_CChainsaw_ClassReg._16_4_ = 0xffff;
if ((undefined4 *)g_pServerClassHead == (undefined4 *)0x0) {
g_pServerClassHead = g_CChainsaw_ClassReg;
g_CChainsaw_ClassReg._8_4_ = 0;
}
else {
puVar4 = *(undefined4 **)((int)g_pServerClassHead + 8);
iVar1 = _V_stricmp(*(char **)g_pServerClassHead,"CChainsaw");
puVar3 = (undefined4 *)g_pServerClassHead;
if (iVar1 < 1) {
if (puVar4 != (undefined4 *)0x0) {
do {
puVar3 = puVar4;
iVar1 = _V_stricmp((char *)*puVar3,"CChainsaw");
puVar4 = puVar3;
if (0 < iVar1) goto LAB_0038a3c6;
puVar4 = (undefined4 *)puVar3[2];
puVar2 = puVar3;
} while ((undefined4 *)puVar3[2] != (undefined4 *)0x0);
puVar4 = (undefined4 *)0x0;
}
LAB_0038a3c6:
g_CChainsaw_ClassReg._8_4_ = puVar4;
puVar2[2] = g_CChainsaw_ClassReg;
}
else {
g_pServerClassHead = g_CChainsaw_ClassReg;
g_CChainsaw_ClassReg._8_4_ = puVar3;
}
}
SendTable::SendTable((SendTable *)DT_WeaponChainsaw::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_WeaponChainsaw::g_SendTable,&__dso_handle);
DT_WeaponChainsaw::g_SendTableInit = ServerClassInit<DT_WeaponChainsaw::ignored>((ignored *)0x0);
weapon_chainsaw = &PTR_Create_00c36000;
puVar2 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar2)(puVar2,&weapon_chainsaw,"weapon_chainsaw");
weapon_chainsawPrecache::s_ResourcePrecacher._12_4_ = DAT_0105b164;
weapon_chainsawPrecache::s_ResourcePrecacher._4_4_ = 1;
weapon_chainsawPrecache::s_ResourcePrecacher._8_4_ = s_weapon_chainsaw_00c10441;
DAT_0105b164 = weapon_chainsawPrecache::s_ResourcePrecacher;
weapon_chainsawPrecache::s_ResourcePrecacher._0_4_ = &PTR_Cache_00c36018;
CChainsaw_DataDescInit::g_DataMapHolder = DataMapInit<CChainsaw>((CChainsaw *)0x0);
ConVar::ConVar((ConVar *)chainsaw_attract_distance,"chainsaw_attract_distance","500.0",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_attract_distance,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_attack_cone,"chainsaw_attack_cone","30.0",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_attack_cone,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_attack_force,"chainsaw_attack_force","400.0",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_attack_force,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_attack_distance,"chainsaw_attack_distance","50.0",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_attack_distance,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_hit_interval,"chainsaw_hit_interval","0.1",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_hit_interval,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_startup_fadeout_time,"chainsaw_startup_fadeout_time","0.1",
0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_startup_fadeout_time,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_damage,"chainsaw_damage","100.0",0x4000);
__cxa_atexit(ConVar::~ConVar,chainsaw_damage,&__dso_handle);
ConVar::ConVar((ConVar *)chainsaw_debug,"chainsaw_debug","0",0x6000);
__cxa_atexit(ConVar::~ConVar,chainsaw_debug,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.