L L4D2node

_Unwind_Find_FDE

0x00bf91f0 · 463 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */

int _Unwind_Find_FDE(uint param_1,uint *param_2)

{
  int iVar1;
  uint *puVar2;
  uint *puVar3;
  uint *puVar4;
  uint local_34;
  uint local_30;
  uint local_2c;
  uint local_28;
  int local_24;
  undefined4 local_20;
  undefined4 uStack_14;
  
  uStack_14 = 0xbf91f9;
  pthread_mutex_lock((pthread_mutex_t *)object_mutex);
  for (puVar4 = seen_objects; puVar4 != (uint *)0x0; puVar4 = (uint *)puVar4[5]) {
    if (*puVar4 <= param_1) {
      iVar1 = search_object();
      if (iVar1 != 0) goto LAB_00bf9255;
      break;
    }
  }
  do {
    puVar4 = unseen_objects;
    if (unseen_objects == (uint *)0x0) {
      iVar1 = 0;
      break;
    }
    unseen_objects = (uint *)unseen_objects[5];
    iVar1 = search_object();
    puVar2 = seen_objects;
    if ((seen_objects == (uint *)0x0) || (*seen_objects < *puVar4)) {
      puVar3 = (uint *)&seen_objects;
    }
    else {
      do {
        puVar3 = puVar2 + 5;
        puVar2 = (uint *)puVar2[5];
        if (puVar2 == (uint *)0x0) {
          puVar4[5] = 0;
          *puVar3 = (uint)puVar4;
          goto joined_r0x00bf932d;
        }
      } while (*puVar4 <= *puVar2);
    }
    puVar4[5] = (uint)puVar2;
    *puVar3 = (uint)puVar4;
joined_r0x00bf932d:
  } while (iVar1 == 0);
LAB_00bf9255:
  pthread_mutex_unlock((pthread_mutex_t *)object_mutex);
  if (iVar1 == 0) {
    local_34 = param_1;
    local_30 = 0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_20 = 1;
    iVar1 = dl_iterate_phdr(_Unwind_IteratePhdrCallback,&local_34);
    if (iVar1 < 0) {
      local_24 = 0;
    }
    else if (local_24 != 0) {
      *param_2 = local_30;
      param_2[1] = local_2c;
      param_2[2] = local_28;
    }
  }
  else {
    *param_2 = puVar4[1];
    param_2[1] = puVar4[2];
    if ((puVar4[4] & 4) != 0) {
      get_cie_encoding();
    }
    base_from_object_isra_3(puVar4 + 2);
    read_encoded_value_with_base(iVar1 + 8,&local_34);
    param_2[2] = local_34;
    local_24 = iVar1;
  }
  return local_24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)