L L4D2node

fde_mixed_encoding_compare

0x00bf7e70 · 171 bytes · unknown

Decompiled

undefined (0 params)

int fde_mixed_encoding_compare(int param_1,int param_2,int param_3)

{
  int iVar1;
  uint local_14;
  uint local_10;
  
  get_cie_encoding();
  base_from_object_isra_3(param_1 + 8);
  read_encoded_value_with_base(param_2 + 8,&local_14);
  get_cie_encoding();
  base_from_object_isra_3(param_1 + 8);
  read_encoded_value_with_base(param_3 + 8,&local_10);
  iVar1 = 1;
  if (local_14 <= local_10) {
    iVar1 = -(uint)(local_14 < local_10);
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)