_Unwind_Backtrace
0x00bf7700 · 141 bytes · unknown
Decompiled
undefined (0 params)
undefined4 _Unwind_Backtrace(code *param_1,undefined4 param_2)
{
int iVar1;
int iVar2;
undefined1 local_14c [320];
uw_init_context_1();
while (((iVar2 = uw_frame_state_for(), iVar2 == 5 || (iVar2 == 0)) &&
(iVar1 = (*param_1)(local_14c,param_2), iVar1 == 0))) {
if (iVar2 == 5) {
return 5;
}
uw_update_context();
}
return 3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.