L L4D2node

uw_install_context_1

0x00bf6fc0 · 275 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */

int uw_install_context_1(void)

{
  undefined4 *__src;
  int in_EAX;
  undefined4 *puVar1;
  int in_EDX;
  int iVar2;
  undefined4 local_20 [4];
  
  if ((((*(uint *)(in_EDX + 0x60) & 0x40000000) == 0) || (*(char *)(in_EDX + 0x70) == '\0')) &&
     (*(int *)(in_EDX + 0x10) == 0)) {
    if (DAT_0105b844 != '\x04') goto LAB_00bf700b;
    if ((*(uint *)(in_EDX + 0x60) & 0x40000000) != 0) {
      *(undefined1 *)(in_EDX + 0x70) = 0;
    }
    *(undefined4 **)(in_EDX + 0x10) = local_20;
    local_20[0] = *(undefined4 *)(in_EDX + 0x48);
  }
  iVar2 = 0;
  do {
    while( true ) {
      puVar1 = *(undefined4 **)(in_EAX + iVar2 * 4);
      __src = *(undefined4 **)(in_EDX + iVar2 * 4);
      if (*(char *)(in_EAX + 0x6c + iVar2) != '\0') goto LAB_00bf700b;
      if (*(char *)(in_EDX + 0x6c + iVar2) != '\0') break;
      if (((__src != (void *)0x0) && (puVar1 != (undefined4 *)0x0)) && (__src != puVar1)) {
        memcpy(puVar1,__src,(uint)(byte)(&dwarf_reg_size_table)[iVar2]);
      }
LAB_00bf7064:
      iVar2 = iVar2 + 1;
      if (iVar2 == 0x11) goto LAB_00bf7070;
    }
    if (puVar1 == (undefined4 *)0x0) goto LAB_00bf7064;
    if ((&dwarf_reg_size_table)[iVar2] != '\x04') goto LAB_00bf700b;
    iVar2 = iVar2 + 1;
    *puVar1 = __src;
  } while (iVar2 != 0x11);
LAB_00bf7070:
  if (((*(byte *)(in_EAX + 99) & 0x40) != 0) && (*(char *)(in_EAX + 0x70) != '\0')) {
    return 0;
  }
  if (*(int *)(in_EAX + 0x10) != 0) {
    return 0;
  }
  puVar1 = *(undefined4 **)(in_EDX + 0x10);
  if (((*(byte *)(in_EDX + 99) & 0x40) == 0) || (*(char *)(in_EDX + 0x70) == '\0')) {
    if (DAT_0105b844 != '\x04') {
LAB_00bf700b:
                    /* WARNING: Subroutine does not return */
      abort();
    }
    puVar1 = (undefined4 *)*puVar1;
  }
  return (int)puVar1 + (*(int *)(in_EDX + 0x68) - *(int *)(in_EAX + 0x48));
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)