L L4D2node

DmeTime_t::RoundSecondsToTMS

0x00bf17e0 · 44 bytes · __cdecl

_ZN9DmeTime_t17RoundSecondsToTMSEd

Decompiled

undefined (1 param)

/* DmeTime_t::RoundSecondsToTMS(double) */

int DmeTime_t::RoundSecondsToTMS(double param_1)

{
  int iVar1;
  double dVar2;
  
  dVar2 = param_1 * 10000.0 + 0.5;
  iVar1 = (int)dVar2;
  if (dVar2 < (double)iVar1) {
    iVar1 = iVar1 + -1;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)