DmeTime_t::IsInRange
0x00bf13d0 · 23 bytes · __thiscall
_ZNK9DmeTime_t9IsInRangeES_S_
Decompiled
undefined (3 params)
/* DmeTime_t::IsInRange(DmeTime_t, DmeTime_t) const */
bool __thiscall DmeTime_t::IsInRange(DmeTime_t *this,int param_2,int param_3)
{
return param_2 <= *(int *)this && *(int *)this < param_3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.