DmeTime_t::Clamp
0x00bf13b0 · 28 bytes · __thiscall
_ZN9DmeTime_t5ClampES_S_
Decompiled
undefined (3 params)
/* DmeTime_t::Clamp(DmeTime_t, DmeTime_t) */
void __thiscall DmeTime_t::Clamp(DmeTime_t *this,int param_2,int param_3)
{
int iVar1;
iVar1 = *(int *)this;
if ((iVar1 <= param_3) && (param_3 = iVar1, iVar1 <= param_2)) {
param_3 = param_2;
}
*(int *)this = param_3;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.