L L4D2node

DmeTime_t::Clamp

0x00bf13b0 · 28 bytes · __thiscall

_ZN9DmeTime_t5ClampES_S_

Decompiled

undefined (3 params)

/* DmeTime_t::Clamp(DmeTime_t, DmeTime_t) */

void __thiscall DmeTime_t::Clamp(DmeTime_t *this,int param_2,int param_3)

{
  int iVar1;
  
  iVar1 = *(int *)this;
  if ((iVar1 <= param_3) && (param_3 = iVar1, iVar1 <= param_2)) {
    param_3 = param_2;
  }
  *(int *)this = param_3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)