DmeTime_t::operator*=
0x00bf1330 · 53 bytes · __thiscall
_ZN9DmeTime_tmLEf
Decompiled
undefined (2 params)
/* DmeTime_t::TEMPNAMEPLACEHOLDERVALUE(float) */
void __thiscall DmeTime_t::operator*=(DmeTime_t *this,float param_1)
{
int iVar1;
float fVar2;
float in_stack_0000000c;
fVar2 = (float)*(int *)param_1 * in_stack_0000000c + 0.5;
iVar1 = (int)fVar2;
if (fVar2 < (float)iVar1) {
iVar1 = iVar1 + -1;
}
*(int *)param_1 = iVar1;
*(int *)this = iVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.