DmeFramerate_t::GetTimePerFrame
0x00bf12c0 · 31 bytes · __cdecl
_ZNK14DmeFramerate_t15GetTimePerFrameEv
Decompiled
undefined (0 params)
/* DmeFramerate_t::GetTimePerFrame() const */
uint * DmeFramerate_t::GetTimePerFrame(void)
{
uint *in_stack_00000004;
ushort *in_stack_00000008;
*in_stack_00000004 = (uint)in_stack_00000008[1] / (uint)*in_stack_00000008;
return in_stack_00000004;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.