DmeFramerate_t::GetFramesPerSecond
0x00bf1270 · 67 bytes · __thiscall
_ZNK14DmeFramerate_t18GetFramesPerSecondEv
Decompiled
undefined (1 param)
/* DmeFramerate_t::GetFramesPerSecond() const */
longdouble __thiscall DmeFramerate_t::GetFramesPerSecond(DmeFramerate_t *this)
{
return (longdouble)(((float)*(ushort *)this * 10000.0) / ((float)*(ushort *)(this + 2) + 0.0));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.