L L4D2node

DmeFramerate_t::DmeFramerate_t

0x00bf1160 · 24 bytes · __thiscall

_ZN14DmeFramerate_tC2Eii

Decompiled

undefined (3 params)

/* DmeFramerate_t::DmeFramerate_t(int, int) */

void __thiscall DmeFramerate_t::DmeFramerate_t(DmeFramerate_t *this,int param_1,int param_2)

{
  *(short *)this = (short)param_1;
  *(short *)(this + 2) = (short)param_2 * 10000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)