CUtlStreamBuffer::CUtlStreamBuffer
0x00bf0ea0 · 111 bytes · __thiscall
_ZN16CUtlStreamBufferC2Ev
Decompiled
undefined (1 param)
/* CUtlStreamBuffer::CUtlStreamBuffer() */
void __thiscall CUtlStreamBuffer::CUtlStreamBuffer(CUtlStreamBuffer *this)
{
CUtlBuffer::CUtlBuffer((CUtlBuffer *)this,0x4000,0x4000,0);
/* try { // try from 00bf0eee to 00bf0ef2 has its CatchHandler @ 00bf0f0f */
CUtlBuffer::SetOverflowFuncs((_func_bool_int *)this,StreamGetOverflow);
*(undefined4 *)(this + 0x38) = 0;
*(undefined4 *)(this + 0x3c) = 0;
*(undefined4 *)(this + 0x40) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.