L L4D2node

CDmxSerializationDictionary::LessFunc

0x00bee4d0 · 18 bytes · __cdecl

_ZN27CDmxSerializationDictionary8LessFuncERKNS_16DmxElementInfo_tES2_

Decompiled

undefined (2 params)

/* CDmxSerializationDictionary::LessFunc(CDmxSerializationDictionary::DmxElementInfo_t const&,
   CDmxSerializationDictionary::DmxElementInfo_t const&) */

undefined4
CDmxSerializationDictionary::LessFunc(DmxElementInfo_t *param_1,DmxElementInfo_t *param_2)

{
  return CONCAT31((int3)(*(uint *)param_2 >> 8),*(uint *)param_1 < *(uint *)param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)