CDmxElementDictionary::SetElementId
0x00beb550 · 33 bytes · __thiscall
_ZN21CDmxElementDictionary12SetElementIdEiRK10UniqueId_t
Decompiled
undefined (3 params)
/* CDmxElementDictionary::SetElementId(int, UniqueId_t const&) */
void __thiscall
CDmxElementDictionary::SetElementId(CDmxElementDictionary *this,int param_1,UniqueId_t *param_2)
{
CopyUniqueId(param_2,(UniqueId_t *)(*(int *)this + 4 + param_1 * 0x14));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.