CDmxKeyValues2ErrorStack::Push
0x00beb250 · 63 bytes · __thiscall
_ZN24CDmxKeyValues2ErrorStack4PushE10CUtlSymbol
Decompiled
undefined (2 params)
/* CDmxKeyValues2ErrorStack::Push(CUtlSymbol) */
void __thiscall CDmxKeyValues2ErrorStack::Push(CDmxKeyValues2ErrorStack *this,undefined2 *param_2)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(this + 0x88);
if (iVar1 < 0x40) {
*(undefined2 *)(this + iVar1 * 2) = *param_2;
iVar1 = *(int *)(this + 0x88);
}
*(int *)(this + 0x88) = iVar1 + 1;
iVar2 = *(int *)(this + 0x8c);
if (*(int *)(this + 0x8c) < iVar1 + 1) {
iVar2 = iVar1;
}
*(int *)(this + 0x8c) = iVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.