L L4D2node

SortAttributeByName

0x00beb0f0 · 53 bytes · __cdecl

_ZL19SortAttributeByNamePKvS0_

Decompiled

undefined (2 params)

/* SortAttributeByName(void const*, void const*) */

void SortAttributeByName(void *param_1,void *param_2)

{
  char *pcVar1;
  char *pcVar2;
  
  pcVar1 = (char *)CDmxAttribute::GetName(*(CDmxAttribute **)param_1);
  pcVar2 = (char *)CDmxAttribute::GetName(*(CDmxAttribute **)param_2);
  _V_stricmp(pcVar1,pcVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)