L L4D2node

CDmxSerializer::GetStringOffsetTable

0x00be91c0 · 153 bytes · __thiscall

_ZN14CDmxSerializer20GetStringOffsetTableER10CUtlBufferPii

Decompiled

undefined (4 params)

/* CDmxSerializer::GetStringOffsetTable(CUtlBuffer&, int*, int) */

int __thiscall
CDmxSerializer::GetStringOffsetTable
          (CDmxSerializer *this,CUtlBuffer *param_1,int *param_2,int param_3)

{
  char cVar1;
  char *pcVar2;
  char *pcVar3;
  int iVar4;
  int local_20;
  
  local_20 = *(int *)(param_1 + 0x1c) - *(int *)(param_1 + 0xc);
  pcVar2 = (char *)((*(int *)(param_1 + 0xc) - *(int *)(param_1 + 0x20)) + *(int *)param_1);
  if (param_3 < 1) {
    return 0;
  }
  iVar4 = 0;
  pcVar3 = pcVar2;
  do {
    param_2[iVar4] = (int)pcVar3 - (int)pcVar2;
    do {
      if ((int)pcVar3 - (int)pcVar2 < local_20) {
        cVar1 = *pcVar3;
      }
      else {
        pcVar2 = (char *)CUtlBuffer::PeekGet(param_1,local_20 + 1,0);
        if (pcVar2 == (char *)0x0) {
          return 0;
        }
        pcVar3 = pcVar2 + local_20;
        local_20 = *(int *)(param_1 + 0x1c) - *(int *)(param_1 + 0xc);
        cVar1 = *pcVar3;
      }
      pcVar3 = pcVar3 + 1;
    } while (cVar1 != '\0');
    iVar4 = iVar4 + 1;
  } while (iVar4 != param_3);
  return (int)pcVar3 - (int)pcVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)