CDmxSerializer::SerializeElementArrayAttribute
0x00be8710 · 399 bytes · __thiscall
_ZN14CDmxSerializer30SerializeElementArrayAttributeER10CUtlBufferR27CDmxSerializationDictionaryP13CDmxAttribute
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CDmxSerializer::SerializeElementArrayAttribute(CUtlBuffer&, CDmxSerializationDictionary&,
CDmxAttribute*) */
void __thiscall
CDmxSerializer::SerializeElementArrayAttribute
(CDmxSerializer *this,CUtlBuffer *param_1,CDmxSerializationDictionary *param_2,
CDmxAttribute *param_3)
{
int iVar1;
char cVar2;
int iVar3;
void *pvVar4;
int iVar5;
int *piVar6;
undefined1 local_24;
undefined1 uStack_23;
undefined1 uStack_22;
undefined1 uStack_21;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
if (*(int *)param_3 == 0xf) {
piVar6 = *(int **)(param_3 + 8);
}
else {
if (CDmxAttribute::GetArray<CDmxElement*>()::defaultArray == '\0') {
iVar3 = __cxa_guard_acquire(&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray);
if (iVar3 != 0) {
CDmxAttribute::GetArray<CDmxElement*>()::defaultArray = 0;
_DAT_0105b0f0 = 0;
_DAT_0105b0f4 = 0;
DAT_0105b0f8 = 0;
_DAT_0105b0fc = 0;
__cxa_guard_release(&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray);
__cxa_atexit(CUtlVector<CDmxElement*,CUtlMemory<CDmxElement*,int>>::~CUtlVector,
&CDmxAttribute::GetArray<CDmxElement*>()::defaultArray,&__dso_handle);
}
}
piVar6 = &CDmxAttribute::GetArray<CDmxElement*>()::defaultArray;
}
iVar3 = piVar6[3];
if (((byte)param_1[0x15] & 1) == 0) {
cVar2 = CUtlBuffer::CheckPut(param_1,4);
if (cVar2 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
*(int *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = iVar3;
iVar5 = *(int *)(param_1 + 0x10);
}
else {
iVar5 = *(int *)(param_1 + 0x10);
pvVar4 = (void *)((iVar5 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (pvVar4 != (void *)0x0) {
uStack_21 = (undefined1)((uint)iVar3 >> 0x18);
local_20 = uStack_21;
uStack_22 = (undefined1)((uint)iVar3 >> 0x10);
local_1f = uStack_22;
uStack_23 = (undefined1)((uint)iVar3 >> 8);
local_1e = uStack_23;
local_24 = (undefined1)iVar3;
local_1d = local_24;
_V_memcpy(pvVar4,&local_20,4);
iVar5 = *(int *)(param_1 + 0x10);
}
}
*(int *)(param_1 + 0x10) = iVar5 + 4;
CUtlBuffer::AddNullTermination(param_1);
}
}
else {
CUtlBuffer::Printf(param_1,"%d",iVar3);
}
if (0 < iVar3) {
iVar5 = 0;
do {
iVar1 = iVar5 * 4;
iVar5 = iVar5 + 1;
SerializeElementIndex(this,param_1,param_2,*(CDmxElement **)(*piVar6 + iVar1));
} while (iVar5 != iVar3);
}
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.