CDmxSerializer::ShouldWriteAttribute
0x00be8540 · 41 bytes · __thiscall
_ZN14CDmxSerializer20ShouldWriteAttributeEPKcP13CDmxAttribute
Decompiled
undefined (3 params)
/* CDmxSerializer::ShouldWriteAttribute(char const*, CDmxAttribute*) */
bool __thiscall
CDmxSerializer::ShouldWriteAttribute(CDmxSerializer *this,char *param_1,CDmxAttribute *param_2)
{
int iVar1;
bool bVar2;
bVar2 = false;
if (param_2 != (CDmxAttribute *)0x0) {
iVar1 = _V_stricmp(param_1,"name");
bVar2 = iVar1 != 0;
}
return bVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.