L L4D2node

CUtlSortVector<CDmxAttribute*,CDmxAttributeLess>::Find

0x00be8150 · 280 bytes · __thiscall

_ZNK14CUtlSortVectorIP13CDmxAttribute17CDmxAttributeLessE4FindERKS1_

Decompiled

undefined (2 params)

/* CUtlSortVector<CDmxAttribute*, CDmxAttributeLess>::Find(CDmxAttribute* const&) const */

int __thiscall
CUtlSortVector<CDmxAttribute*,CDmxAttributeLess>::Find
          (CUtlSortVector<CDmxAttribute*,CDmxAttributeLess> *this,CDmxAttribute **param_1)

{
  CDmxAttribute *pCVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  ushort uVar7;
  ushort uVar8;
  
  if ((this[0x18] != (CUtlSortVector<CDmxAttribute*,CDmxAttributeLess>)0x0) &&
     (iVar5 = LoggingSystem_LogAssert
                        ("%s (%d) : %s\n","/data/src/public/tier1/utlsortvector.h",0xd5,
                         "Assertion Failed: !m_bNeedsSort"), iVar5 == 1)) {
    cVar3 = ShouldUseNewAssertDialog();
    if ((cVar3 == '\0') ||
       (cVar3 = DoNewAssertDialog("/data/src/public/tier1/utlsortvector.h",0xd5,
                                  "Assertion Failed: !m_bNeedsSort"), cVar3 != '\0')) {
      raise(5);
    }
    _ExitOnFatalAssert("/data/src/public/tier1/utlsortvector.h",0xd5);
  }
  iVar5 = *(int *)(this + 0xc) + -1;
  if (-1 < iVar5) {
    iVar6 = 0;
    pCVar1 = *param_1;
    do {
      while( true ) {
        iVar4 = iVar6 + iVar5 >> 1;
        iVar2 = *(int *)(*(int *)this + iVar4 * 4);
        if (iVar2 != 0) break;
        if (pCVar1 == (CDmxAttribute *)0x0) {
          return iVar4;
        }
        uVar8 = *(ushort *)(pCVar1 + 4);
        uVar7 = 0xffff;
LAB_00be81af:
        if (uVar7 <= uVar8) {
          return iVar4;
        }
        iVar5 = iVar4 + -1;
        if (iVar5 < iVar6) {
          return -1;
        }
      }
      uVar7 = *(ushort *)(iVar2 + 4);
      if (pCVar1 == (CDmxAttribute *)0x0) {
        uVar8 = 0xffff;
        if (uVar7 != 0xffff) goto LAB_00be8180;
        goto LAB_00be81af;
      }
      uVar8 = *(ushort *)(pCVar1 + 4);
      if (uVar8 <= uVar7) goto LAB_00be81af;
LAB_00be8180:
      iVar6 = iVar4 + 1;
    } while (iVar6 <= iVar5);
  }
  return -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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