CDmxElement::RemoveAllAttributes
0x00be6e60 · 67 bytes · __thiscall
_ZN11CDmxElement19RemoveAllAttributesEv
Decompiled
undefined (1 param)
/* CDmxElement::RemoveAllAttributes() */
void __thiscall CDmxElement::RemoveAllAttributes(CDmxElement *this)
{
int iVar1;
CDmxAttribute *this_00;
int iVar2;
iVar2 = 0;
iVar1 = *(int *)(this + 0xc);
if (0 < iVar1) {
do {
this_00 = *(CDmxAttribute **)(*(int *)this + iVar2 * 4);
if (this_00 != (CDmxAttribute *)0x0) {
CDmxAttribute::~CDmxAttribute(this_00);
}
iVar2 = iVar2 + 1;
} while (iVar2 != iVar1);
}
this[0x2f] = (CDmxElement)((byte)this[0x2f] & 0xfe);
*(undefined4 *)(this + 0xc) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.