CDmxAttribute::GetArrayCount
0x00bdfb90 · 47 bytes · __thiscall
_ZNK13CDmxAttribute13GetArrayCountEv
Decompiled
undefined (1 param)
/* WARNING: Switch with 1 destination removed at 0x00bdfbb5 : 13 cases all go to same destination */
/* CDmxAttribute::GetArrayCount() const */
undefined4 __thiscall CDmxAttribute::GetArrayCount(CDmxAttribute *this)
{
undefined4 uVar1;
uVar1 = 0;
if ((*(int *)this - 0xfU < 0xe) && (*(int *)(this + 8) != 0)) {
uVar1 = *(undefined4 *)(*(int *)(this + 8) + 0xc);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.