L L4D2node

CSheetExtended::GetNthSequenceIndex

0x00bde860 · 55 bytes · __thiscall

_ZN14CSheetExtended19GetNthSequenceIndexEi

Decompiled

undefined (2 params)

/* CSheetExtended::GetNthSequenceIndex(int) */

int __thiscall CSheetExtended::GetNthSequenceIndex(CSheetExtended *this,int param_1)

{
  int iVar1;
  int iVar2;
  
  iVar1 = 0;
  if (*(int *)this == 0) {
    return 0;
  }
  iVar2 = 0;
  do {
    if (*(char *)(*(int *)this + 0x144 + iVar1) == '\0') {
      if (iVar2 == param_1) {
        return iVar1;
      }
      iVar2 = iVar2 + 1;
    }
    iVar1 = iVar1 + 1;
  } while (iVar1 != 0x40);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)