CSheetExtended::GetNthSequenceIndex
0x00bde860 · 55 bytes · __thiscall
_ZN14CSheetExtended19GetNthSequenceIndexEi
Decompiled
undefined (2 params)
/* CSheetExtended::GetNthSequenceIndex(int) */
int __thiscall CSheetExtended::GetNthSequenceIndex(CSheetExtended *this,int param_1)
{
int iVar1;
int iVar2;
iVar1 = 0;
if (*(int *)this == 0) {
return 0;
}
iVar2 = 0;
do {
if (*(char *)(*(int *)this + 0x144 + iVar1) == '\0') {
if (iVar2 == param_1) {
return iVar1;
}
iVar2 = iVar2 + 1;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 0x40);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.