CSheetExtended::GetSheetSequenceCount
0x00bde830 · 41 bytes · __thiscall
_ZN14CSheetExtended21GetSheetSequenceCountEv
Decompiled
undefined (1 param)
/* CSheetExtended::GetSheetSequenceCount() */
int __thiscall CSheetExtended::GetSheetSequenceCount(CSheetExtended *this)
{
int iVar1;
int iVar2;
if (*(int *)this != 0) {
iVar2 = 0;
iVar1 = 0;
do {
iVar1 = iVar1 + (uint)(*(char *)(*(int *)this + 0x144 + iVar2) == '\0');
iVar2 = iVar2 + 1;
} while (iVar2 != 0x40);
return iVar1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.