L L4D2node

CSheetExtended::GetSheetSequenceCount

0x00bde830 · 41 bytes · __thiscall

_ZN14CSheetExtended21GetSheetSequenceCountEv

Decompiled

undefined (1 param)

/* CSheetExtended::GetSheetSequenceCount() */

int __thiscall CSheetExtended::GetSheetSequenceCount(CSheetExtended *this)

{
  int iVar1;
  int iVar2;
  
  if (*(int *)this != 0) {
    iVar2 = 0;
    iVar1 = 0;
    do {
      iVar1 = iVar1 + (uint)(*(char *)(*(int *)this + 0x144 + iVar2) == '\0');
      iVar2 = iVar2 + 1;
    } while (iVar2 != 0x40);
    return iVar1;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)