L L4D2node

CSheetExtended::LoadFromBuffer

0x00bde7e0 · 49 bytes · __thiscall

_ZN14CSheetExtended14LoadFromBufferER10CUtlBuffer

Decompiled

undefined (2 params)

/* CSheetExtended::LoadFromBuffer(CUtlBuffer&) */

void __thiscall CSheetExtended::LoadFromBuffer(CSheetExtended *this,CUtlBuffer *param_1)

{
  CSheet *this_00;
  
  this_00 = ::operator_new(900);
                    /* try { // try from 00bde800 to 00bde804 has its CatchHandler @ 00bde811 */
  CSheet::CSheet(this_00,param_1);
  *(CSheet **)this = this_00;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)