CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::~CUtlMultiList
0x00bdc7a0 · 337 bytes · __thiscall
_ZN13CUtlMultiListIN16CDataManagerBase22resource_lru_element_tEtED2Ev
Decompiled
undefined (1 param)
/* CUtlMultiList<CDataManagerBase::resource_lru_element_t, unsigned short>::~CUtlMultiList() */
void __thiscall
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::~CUtlMultiList
(CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *this)
{
int iVar1;
uint uVar2;
uint uVar3;
uint uVar4;
ushort uVar5;
int iVar6;
if (*(int *)(this + 0x30) != 0) {
uVar2 = *(int *)(this + 0x30) - 1;
uVar4 = 0xffffffff;
if (-1 < (int)uVar2) {
do {
uVar3 = uVar2;
iVar6 = (uVar3 & 0xffff) * 0xc;
*(short *)(*(int *)this + 10 + iVar6) = (short)uVar4;
*(short *)(*(int *)this + 8 + iVar6) = (short)uVar3;
uVar2 = uVar3 - 1;
uVar4 = uVar3;
} while (uVar3 - 1 != 0xffffffff);
}
*(undefined2 *)(this + 0x2c) = 0;
uVar5 = *(ushort *)(this + 0x18);
if (uVar5 != 0xffff) {
iVar6 = *(int *)(this + 0xc);
do {
*(undefined2 *)(iVar6 + (uint)uVar5 * 10) = 0xffff;
iVar1 = (uint)uVar5 * 10;
*(undefined2 *)(*(int *)(this + 0xc) + 2 + iVar1) = 0xffff;
*(undefined2 *)(*(int *)(this + 0xc) + 4 + iVar1) = 0;
iVar6 = *(int *)(this + 0xc);
uVar5 = *(ushort *)(iVar6 + 8 + iVar1);
} while (uVar5 != 0xffff);
}
*(undefined2 *)(this + 0x2e) = 0;
}
if (*(void **)(this + 0x28) != (void *)0x0) {
free(*(void **)(this + 0x28));
}
if (*(short *)(this + 0x22) != -1) {
uVar5 = *(ushort *)(this + 0x18);
if (*(ushort *)(this + 0x18) != 0xffff) {
do {
iVar6 = *(int *)(this + 0xc) + (uint)uVar5 * 10;
*(ushort *)(iVar6 + 6) = uVar5;
uVar5 = *(ushort *)(iVar6 + 8);
} while (*(ushort *)(iVar6 + 8) != 0xffff);
*(undefined2 *)(iVar6 + 8) = *(undefined2 *)(this + 0x1c);
if (*(short *)(this + 0x18) != -1) {
*(short *)(this + 0x1c) = *(short *)(this + 0x18);
}
}
*(undefined2 *)(this + 0x18) = 0xffff;
*(undefined2 *)(this + 0x1a) = 0xffff;
*(undefined2 *)(this + 0x1e) = 0;
}
if (-1 < *(int *)(this + 0x14)) {
if (*(void **)(this + 0xc) != (void *)0x0) {
free(*(void **)(this + 0xc));
*(undefined4 *)(this + 0xc) = 0;
}
*(undefined4 *)(this + 0x10) = 0;
}
if (-1 < *(int *)(this + 8)) {
if (*(void **)this != (void *)0x0) {
free(*(void **)this);
*(undefined4 *)this = 0;
}
*(undefined4 *)(this + 4) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.