CDataManagerBase::BreakAllLocks
0x00bdbec0 · 169 bytes · __thiscall
_ZN16CDataManagerBase13BreakAllLocksEv
Decompiled
undefined (1 param)
/* CDataManagerBase::BreakAllLocks() */
int __thiscall CDataManagerBase::BreakAllLocks(CDataManagerBase *this)
{
undefined2 *puVar1;
uint uVar2;
uint uVar3;
int local_24;
(*(code *)**(undefined4 **)this)(this);
uVar3 = (uint)*(ushort *)(*(int *)(this + 0x18) + (uint)*(ushort *)(this + 0x46) * 10);
if (uVar3 == 0xffff) {
local_24 = 0;
}
else {
local_24 = 0;
do {
local_24 = local_24 + 1;
puVar1 = (undefined2 *)(*(int *)(this + 0xc) + uVar3 * 0xc);
uVar2 = (uint)(ushort)puVar1[5];
*puVar1 = 0;
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::Unlink
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x46),(ushort)uVar3);
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x44),0xffff,(ushort)uVar3);
uVar3 = uVar2;
} while (uVar2 != 0xffff);
}
(**(code **)(*(int *)this + 8))(this);
return local_24;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.