CDataManagerBase::UnlockResource
0x00bdbc10 · 199 bytes · __thiscall
_ZN16CDataManagerBase14UnlockResourceEP13memhandle_t__
Decompiled
undefined (2 params)
/* CDataManagerBase::UnlockResource(memhandle_t__*) */
short __thiscall CDataManagerBase::UnlockResource(CDataManagerBase *this,memhandle_t__ *param_1)
{
ushort uVar1;
int iVar2;
short *psVar3;
short sVar4;
sVar4 = 0;
(*(code *)**(undefined4 **)this)(this);
uVar1 = (short)param_1 - 1;
if ((int)(uint)uVar1 < *(int *)(this + 0x3c)) {
iVar2 = (uint)uVar1 * 0xc;
psVar3 = (short *)(*(int *)(this + 0xc) + iVar2);
if ((uVar1 != psVar3[4]) || (uVar1 == psVar3[5])) {
if ((psVar3[1] == (short)((uint)param_1 >> 0x10)) && (uVar1 != 0xffff)) {
sVar4 = 0;
if (*psVar3 != 0) {
*psVar3 = *psVar3 + -1;
sVar4 = *(short *)(*(int *)(this + 0xc) + iVar2);
if (sVar4 == 0) {
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::Unlink
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x46),uVar1);
CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short>::LinkBefore
((CUtlMultiList<CDataManagerBase::resource_lru_element_t,unsigned_short> *)
(this + 0xc),*(ushort *)(this + 0x44),0xffff,uVar1);
sVar4 = *(short *)(*(int *)(this + 0xc) + iVar2);
}
}
}
else {
sVar4 = 0;
}
}
}
(**(code **)(*(int *)this + 8))(this);
return sVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.