L L4D2node

CDataManagerBase::NotifySizeChanged

0x00bdb5a0 · 47 bytes · __thiscall

_ZN16CDataManagerBase17NotifySizeChangedEP13memhandle_t__jj

Decompiled

undefined (4 params)

/* CDataManagerBase::NotifySizeChanged(memhandle_t__*, unsigned int, unsigned int) */

void __thiscall
CDataManagerBase::NotifySizeChanged
          (CDataManagerBase *this,memhandle_t__ *param_1,uint param_2,uint param_3)

{
  (*(code *)**(undefined4 **)this)(this);
  *(uint *)(this + 8) = *(int *)(this + 8) + (param_3 - param_2);
                    /* WARNING: Could not recover jumptable at 0x00bdb5cd. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 8))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)