L L4D2node

rr2::CRule::GetSizeInMem

0x00bd9c00 · 34 bytes · __thiscall

_ZNK3rr25CRule12GetSizeInMemEv

Decompiled

undefined (1 param)

/* rr2::CRule::GetSizeInMem() const */

int __thiscall rr2::CRule::GetSizeInMem(CRule *this)

{
  int *piVar1;
  int iVar2;
  
  piVar1 = *(int **)(this + 0x60);
  iVar2 = 100;
  if (piVar1 != (int *)0x0) {
    iVar2 = (**(code **)(*piVar1 + 8))(piVar1);
    iVar2 = iVar2 + 100;
  }
  return iVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)