rr2::CRule::GetSizeInMem
0x00bd9c00 · 34 bytes · __thiscall
_ZNK3rr25CRule12GetSizeInMemEv
Decompiled
undefined (1 param)
/* rr2::CRule::GetSizeInMem() const */
int __thiscall rr2::CRule::GetSizeInMem(CRule *this)
{
int *piVar1;
int iVar2;
piVar1 = *(int **)(this + 0x60);
iVar2 = 100;
if (piVar1 != (int *)0x0) {
iVar2 = (**(code **)(*piVar1 + 8))(piVar1);
iVar2 = iVar2 + 100;
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.