L L4D2node

rr2::CResponseQuery::Sort

0x00bd9300 · 270 bytes · __thiscall

_ZN3rr214CResponseQuery4SortEv

Decompiled

undefined (1 param)

/* rr2::CResponseQuery::Sort() */

void __thiscall rr2::CResponseQuery::Sort(CResponseQuery *this)

{
  undefined4 uVar1;
  ushort uVar2;
  size_t __nmemb;
  undefined4 uVar3;
  undefined4 uVar4;
  ushort *puVar5;
  int iVar6;
  ushort *puVar7;
  int iVar8;
  int local_28;
  
  __nmemb = *(size_t *)(this + 0xc);
  if (1 < (int)__nmemb) {
    if (*(void **)this == (void *)0x0) {
      local_28 = __nmemb - 1;
      do {
        if (0 < local_28) {
          iVar8 = 1;
          iVar6 = 0;
          do {
            while( true ) {
              puVar5 = (ushort *)(iVar8 * 0x10 + *(int *)this);
              puVar7 = (ushort *)(*(int *)this + iVar6);
              uVar2 = *puVar7;
              if (-1 < (int)((uint)uVar2 - (uint)*puVar5)) break;
              uVar3 = *(undefined4 *)(puVar7 + 4);
              iVar8 = iVar8 + 1;
              iVar6 = iVar6 + 0x10;
              uVar1 = *(undefined4 *)(puVar7 + 2);
              uVar4 = *(undefined4 *)(puVar7 + 6);
              *puVar7 = *puVar5;
              *(undefined4 *)(puVar7 + 2) = *(undefined4 *)(puVar5 + 2);
              *(undefined4 *)(puVar7 + 4) = *(undefined4 *)(puVar5 + 4);
              *(undefined4 *)(puVar7 + 6) = *(undefined4 *)(puVar5 + 6);
              *(undefined4 *)(puVar5 + 2) = uVar1;
              *(undefined4 *)(puVar5 + 4) = uVar3;
              *puVar5 = uVar2;
              *(undefined4 *)(puVar5 + 6) = uVar4;
              if (local_28 + 1 == iVar8) goto LAB_00bd93f3;
            }
            iVar8 = iVar8 + 1;
            iVar6 = iVar6 + 0x10;
          } while (local_28 + 1 != iVar8);
        }
LAB_00bd93f3:
        local_28 = local_28 + -1;
        if (local_28 == -1) {
          this[0x18] = (CResponseQuery)0x1;
          return;
        }
      } while( true );
    }
    qsort(*(void **)this,__nmemb,0x10,
          ComparatorBySymbol<rr2::CResponseQuery::CFact,&rr2::CResponseQuery::CFact::key>::
          qsortcompare);
  }
  this[0x18] = (CResponseQuery)0x1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)