rr2::ICriterionFunctor::TypeError
0x00bd90a0 · 103 bytes · __thiscall
_ZN3rr217ICriterionFunctor9TypeErrorERKh
Decompiled
undefined (2 params)
/* rr2::ICriterionFunctor::TypeError(unsigned char const&) */
undefined4 __thiscall rr2::ICriterionFunctor::TypeError(ICriterionFunctor *this,uchar *param_1)
{
char *pcVar1;
char *pcVar2;
char *pcVar3;
pcVar3 = "UNKNOWN";
pcVar1 = *(char **)(*(int *)(*(int *)this + -4) + 4);
if ((byte)this[8] < 9) {
pcVar3 = *(char **)(CSWTCH_65 + (uint)(byte)this[8] * 4);
}
pcVar2 = "UNKNOWN";
if (*param_1 < 9) {
pcVar2 = *(char **)(CSWTCH_65 + (uint)*param_1 * 4);
}
Warning("Criterion functor %s expected param of type %s but got %s.\n",pcVar1 + (*pcVar1 == '*'),
pcVar3,pcVar2);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.