DisconnectTier3Libraries
0x00bd8060 · 195 bytes · unknown
_Z24DisconnectTier3Librariesv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* DisconnectTier3Libraries() */
void DisconnectTier3Libraries(void)
{
g_pStudioRender = 0;
studiorender = 0;
g_pVGui = 0;
g_pVGuiInput = 0;
g_pVGuiPanel = 0;
g_pVGuiSurface = 0;
g_pVGuiLocalize = 0;
g_pVGuiSchemeManager = 0;
g_pVGuiSystem = 0;
g_pMatSystemSurface = 0;
g_pDataCache = 0;
g_pMDLCache = 0;
mdlcache = 0;
g_pAVI = 0;
g_pBIK = 0;
g_pQuickTime = 0;
g_pPhysicsCollision = 0;
g_pDmeMakefileUtils = 0;
g_pSoundEmitterSystem = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.