CBaseResourcePrecacher::RegisterAll
0x00bd7910 · 51 bytes · __cdecl
_ZN22CBaseResourcePrecacher11RegisterAllEv
Decompiled
undefined (0 params)
/* CBaseResourcePrecacher::RegisterAll() */
void CBaseResourcePrecacher::RegisterAll(void)
{
int iVar1;
int iVar2;
iVar1 = 0;
do {
iVar2 = iVar1 + 1;
(**(code **)(*g_pPrecacheSystem + 0x1c))(g_pPrecacheSystem,(&sm_pFirst)[iVar1],iVar1);
iVar1 = iVar2;
} while (iVar2 != 5);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.