GeneratePolygonIndexBuffer
0x00bd77b0 · 74 bytes · __regparm1
_Z26GeneratePolygonIndexBufferPtii
Decompiled
undefined (3 params)
/* GeneratePolygonIndexBuffer(unsigned short*, int, int) */
ushort * __regparm1 GeneratePolygonIndexBuffer(ushort *param_1,int param_2,int param_3)
{
undefined2 *puVar1;
undefined2 *puVar2;
int in_stack_0000000c;
if (param_2 != 0) {
param_1 = (ushort *)(param_3 * 0x55555556);
if (0 < param_3 / 3) {
param_1 = (ushort *)(in_stack_0000000c + 1);
puVar1 = (undefined2 *)param_2;
do {
puVar1[1] = (short)param_1;
param_1 = (ushort *)((int)param_1 + 1);
puVar2 = puVar1 + 3;
*puVar1 = (short)in_stack_0000000c;
puVar1[2] = (short)param_1;
puVar1 = puVar2;
} while (puVar2 != (undefined2 *)(param_2 + (param_3 / 3) * 6));
}
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.