L L4D2node

GetSearchPath

0x00bd7180 · 267 bytes · __cdecl

_Z13GetSearchPathR10CUtlVectorI10CUtlString10CUtlMemoryIS0_iEEPKc

Decompiled

undefined (2 params)

/* GetSearchPath(CUtlVector<CUtlString, CUtlMemory<CUtlString, int> >&, char const*) */

void GetSearchPath(CUtlVector *param_1,char *param_2)

{
  int iVar1;
  code *pcVar2;
  undefined4 uVar3;
  int iVar4;
  int iVar5;
  char *pcVar6;
  int in_GS_OFFSET;
  int *apiStack_60 [2];
  char *local_58;
  int local_54 [5];
  char *local_40 [4];
  undefined1 local_30 [16];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_54[2] = 0;
  local_54[1] = 0;
  local_54[0] = 0;
  local_58 = param_2;
  apiStack_60[1] = g_pFullFileSystem;
  apiStack_60[0] = (int *)0xbd71c3;
  iVar5 = (**(code **)(*g_pFullFileSystem + 0x34))();
  iVar4 = -((iVar5 + 0xfU & 0xfffffff0) + 0x10);
  iVar1 = *g_pFullFileSystem;
  *(int *)((int)local_54 + iVar4 + 8) = iVar5;
  *(undefined4 *)((int)local_54 + iVar4) = 0;
  *(char **)((int)local_54 + iVar4 + 4) = (char *)((int)local_40 + iVar4);
  local_40[0] = (char *)((int)local_40 + iVar4);
  *(char **)((int)&local_58 + iVar4) = param_2;
  *(int **)((int)apiStack_60 + iVar4 + 4) = g_pFullFileSystem;
  pcVar2 = *(code **)(iVar1 + 0x34);
  *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd71fa;
  (*pcVar2)();
  while( true ) {
    *(char **)((int)apiStack_60 + iVar4 + 4) = local_40[0];
    *(undefined4 *)((int)&local_58 + iVar4) = 0x3b;
    *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd7248;
    pcVar6 = strchr(*(char **)((int)apiStack_60 + iVar4 + 4),*(int *)((int)&local_58 + iVar4));
    if (pcVar6 == (char *)0x0) break;
    *pcVar6 = '\0';
    *(char **)((int)&local_58 + iVar4) = local_40[0];
    *(undefined1 **)((int)apiStack_60 + iVar4 + 4) = local_30;
    *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd7217;
    CUtlString::CUtlString
              (*(CUtlString **)((int)apiStack_60 + iVar4 + 4),*(char **)((int)&local_58 + iVar4));
    *(undefined1 **)((int)local_54 + iVar4) = local_30;
    uVar3 = *(undefined4 *)(param_1 + 0xc);
    *(CUtlVector **)((int)apiStack_60 + iVar4 + 4) = param_1;
    *(undefined4 *)((int)&local_58 + iVar4) = uVar3;
                    /* try { // try from 00bd7225 to 00bd7229 has its CatchHandler @ 00bd728c */
    *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd722a;
    CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
              (*(CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> **)((int)apiStack_60 + iVar4 + 4)
               ,*(int *)((int)&local_58 + iVar4),*(CUtlString **)((int)local_54 + iVar4));
    *(undefined1 **)((int)apiStack_60 + iVar4 + 4) = local_30;
    *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd7232;
    CUtlMemory<unsigned_char,int>::Purge
              (*(CUtlMemory<unsigned_char,int> **)((int)apiStack_60 + iVar4 + 4));
    local_40[0] = pcVar6 + 1;
  }
  *(char **)((int)&local_58 + iVar4) = local_40[0];
  *(undefined1 **)((int)apiStack_60 + iVar4 + 4) = local_30;
  *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd725d;
  CUtlString::CUtlString
            (*(CUtlString **)((int)apiStack_60 + iVar4 + 4),*(char **)((int)&local_58 + iVar4));
  *(undefined1 **)((int)local_54 + iVar4) = local_30;
  uVar3 = *(undefined4 *)(param_1 + 0xc);
  *(CUtlVector **)((int)apiStack_60 + iVar4 + 4) = param_1;
  *(undefined4 *)((int)&local_58 + iVar4) = uVar3;
                    /* try { // try from 00bd726b to 00bd726f has its CatchHandler @ 00bd72a3 */
  *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd7270;
  CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
            (*(CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> **)((int)apiStack_60 + iVar4 + 4),
             *(int *)((int)&local_58 + iVar4),*(CUtlString **)((int)local_54 + iVar4));
  *(undefined1 **)((int)apiStack_60 + iVar4 + 4) = local_30;
  *(undefined4 *)((int)apiStack_60 + iVar4) = 0xbd7278;
  CUtlMemory<unsigned_char,int>::Purge
            (*(CUtlMemory<unsigned_char,int> **)((int)apiStack_60 + iVar4 + 4));
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined1 **)((int)apiStack_60 + iVar4) = &LAB_00bd72a3;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)