IParticleSystemQuery::IsPointInControllingObjectHitBox
0x00bd5510 · 10 bytes · __cdecl
_ZN20IParticleSystemQuery32IsPointInControllingObjectHitBoxEP19CParticleCollectioni6Vectorb
Decompiled
undefined (4 params)
/* IParticleSystemQuery::IsPointInControllingObjectHitBox(CParticleCollection*, int, Vector, bool)
*/
undefined4 IParticleSystemQuery::IsPointInControllingObjectHitBox(void)
{
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.