L L4D2node

IParticleSystemQuery::MovePointInsideControllingObject

0x00bd5500 · 10 bytes · __cdecl

_ZN20IParticleSystemQuery32MovePointInsideControllingObjectEP19CParticleCollectionPvP6Vector

Decompiled

undefined (3 params)

/* IParticleSystemQuery::MovePointInsideControllingObject(CParticleCollection*, void*, Vector*) */

undefined4
IParticleSystemQuery::MovePointInsideControllingObject
          (CParticleCollection *param_1,void *param_2,Vector *param_3)

{
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)