CParticleSystemMgr::UncacheAllParticleSystems
0x00bd4440 · 186 bytes · __thiscall
_ZN18CParticleSystemMgr25UncacheAllParticleSystemsEv
Decompiled
undefined (1 param)
/* CParticleSystemMgr::UncacheAllParticleSystems() */
void __thiscall CParticleSystemMgr::UncacheAllParticleSystems(CParticleSystemMgr *this)
{
byte bVar1;
uint uVar2;
int *piVar3;
int iVar4;
int iVar5;
CParticleSystemDefinition *in_stack_ffffffe4;
*(undefined4 *)(this + 0x120) = 0;
piVar3 = *(int **)(this + 0x8c);
*(undefined4 *)(this + 0x134) = 0;
if (piVar3 != (int *)0x0) {
iVar5 = piVar3[0x16];
if (0 < iVar5) {
iVar4 = 0;
do {
while ((*(byte *)(*(int *)(piVar3[0x13] + iVar4 * 4) + 0x41e) & 1) != 0) {
CParticleSystemDefinition::Uncache(in_stack_ffffffe4);
iVar4 = iVar4 + 1;
piVar3 = *(int **)(this + 0x8c);
if (iVar4 == iVar5) goto LAB_00bd44a8;
}
iVar4 = iVar4 + 1;
} while (iVar4 != iVar5);
}
LAB_00bd44a8:
uVar2 = (uint)*(ushort *)((int)piVar3 + 0x26);
if (*(ushort *)((int)piVar3 + 0x26) != 0) {
iVar5 = 0;
iVar4 = uVar2 - 1;
while( true ) {
bVar1 = bRam0000041e;
if (iVar5 < (int)uVar2) {
bVar1 = *(byte *)(*(int *)(*piVar3 + iVar5 * 4) + 0x41e);
}
if ((bVar1 & 1) != 0) {
CParticleSystemDefinition::Uncache(in_stack_ffffffe4);
}
if (iVar5 == iVar4) break;
piVar3 = *(int **)(this + 0x8c);
iVar5 = iVar5 + 1;
uVar2 = (uint)*(ushort *)((int)piVar3 + 0x26);
}
}
}
FlushAllSheets(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.